Giants

Description:

For the purpose of this campaign, if you want to play as a giant please consult the following template for racial bonuses:

Giants

  • Giant Racial Traits
    +2 Strength, +2 Wisdom, -2 Dexterity. Giants are Strong and stoic but clumsy.
  • Large: All giants are considered Large. The benefits of being large are the following:
    -1 penalty on your AC and Attack Rolls, -4 on Hide skill checks
    +4 on grapple checks, natural reach of 10 ft. (2 squares).
    You take up a 10ft. × 10ft. square
  • Spell resistance, Greater: Giants gain spell resistance equal to 11 + their character level on all energy types except cold
  • Gatecrasher: Giants receive a +2 racial bonus on strength checks to break objects and +2 racial bonus on combat maneuver checks to sunder
  • Weakness to cold: Giants have vulnerability to cold energy. Giants take an additional %50 damage from all sources of cold damage, regardless of whether a saving throw is allowed or if the save is a success or failure.
  • Languages: Giants begin with Giant and Common.
  • Bonus Languages: Draconic, Goblin, Elven, Sharkin
  • A giant’s favored class is Ranger
Bio:

biography soon to be added

Giants

Nuna' Seratus Campaign Setting james_walker_5209